Blackjack is without a doubt one of the most popular online casino games on the Internet. This is also because the rules of the game are very simple. In addition, there are of course numerous strategies to significantly minimize the provider’s house advantage. Before you start playing blackjack, you should take a closer look at the most important terms and rules of the game.
Depending on the provider, the number of decks in blackjack can vary slightly. Blackjack is usually played with up to 8 decks of cards. Basically, you should always look for a blackjack version in which as few decks as possible are played, as the advantages for the player outweigh this. Many decks of cards offer more of an advantage for the respective online casino provider and not for the player. In online blackjack, the table limits are broad and can start at 50 cents and go up to several thousand euros. A distinction is also made between multiplayer and single-player tables. Up to six players can take part in the multiplayer table.
Usually the order is set from left to right. Thus, the dealer acts last in the game. The blackjack game begins with the first bet by the first player.
Also, after receiving the first two cards, if they are equivalent, he can split the cards; He then receives an additional card for each individual card, so from then on he plays two games at the same time, but has to place the same stake in the second game as in the first.
With the help of probability calculations, the optimal way of playing can be determined for every game situation. Edward O. Thorp, an American mathematician, determined appropriate decision tables with the help of computer simulations for the first time in 1962 and recognized that the rules of the game at that time gave the player an advantage if the game was optimal, which Thorpe did through practical studies in Las Vegas, Reno (Nevada) and other venues confirmed. He devised a system in which he assigned the number -1, 1 or 0 to each card, depending on the significance of its playing for the chance of winning. The player only has to keep counting and as soon as the value goes positive, the stakes increase. With his team of fellow students, for example one who had to check and confirm the counts of the other, he went to casinos in the USA and Europe and made considerable profits. Other tricksters built portable computers that did not count according to the system described above, but instead registered the cards that had already been played after entering them via buttons in the shoes and outputting the corresponding results via light-emitting diodes in glasses. Such attempts at cheating came to light quickly, of course, since the technology did not yet allow an overly compact design.
After the publication of the possibility of counting in specialist magazines, the casinos initially took massive action against cardsharps. Then the rules of the game were changed to remove the player’s advantage; however, it was slow to cope with the increasingly sophisticated counterparts. However, the playing conditions have generally been changed so that the player no longer has an advantage today, i.e. loses money in the long run even with optimal play.